Pages: [1] |
1. Remove Stargates - in Player Features and Ideas Discussion [original thread]
Another possible solution would be that instead of worrying about no combat or too hard to catch people people of "no chokepoints",make it so you could follow in a ship's "wake". What I mean from this is whenever a ship goes into warp, they leave ...
- by Rouge Commando - at 2011.01.17 07:21:00
|
2. [Proposal] Allow overheat to be toggled while cloaked - in Assembly Hall [original thread]
also make it so you can change ammo type, release probes
- by Rouge Commando - at 2011.01.14 18:40:00
|
3. idea for some eye candy during fighting - in Assembly Hall [original thread]
my idea is basically applying what ccp did to fighter bombers. Make them ghosts just for the effect, but don't have them actually do anything. But apply the for some more effects for ships
- by Rouge Commando - at 2011.01.14 18:38:00
|
4. Remove Stargates - in Player Features and Ideas Discussion [original thread]
Quote: alot of awesome and creative thinking Thoughts? I agree these gates really do have to go, but here's how i would do it. Make it so that you can warp to any spot on the map in any system, but you can't actually find anything with...
- by Rouge Commando - at 2011.01.14 18:32:00
|
5. [proposal] repair YOURSELF with YOUR repair drones - in Assembly Hall [original thread]
I also couldn't figure out why it was impossible to rep yourself, to me the logic for why not wasn't there
- by Rouge Commando - at 2011.01.14 15:16:00
|
6. [Proposal] I have fixed lag. - in Assembly Hall [original thread]
love this
- by Rouge Commando - at 2011.01.14 15:08:00
|
7. [proposal] Anti-blob mechanics - in Assembly Hall [original thread]
Originally by: Biomass MeNOW Rather than spreading things out... introduce ways to attack the blob as a whole. More, and different, bombs. Tracking bombs, sticky bombs, BS sized bombs (for Black Ops), ect. Tracking bombs are identi...
- by Rouge Commando - at 2011.01.14 14:48:00
|
8. idea for some eye candy during fighting - in Assembly Hall [original thread]
supporting my own idea
- by Rouge Commando - at 2011.01.14 14:39:00
|
9. idea for some eye candy during fighting - in Assembly Hall [original thread]
I was thinking that for the size these ships are supposed to be, there are alot of space on it where guns and point defense could be placed, It's not like they're gliders and need o be as aerodynamic as possible. So my plan goes like this, and so...
- by Rouge Commando - at 2011.01.14 14:31:00
|
10. The all seeing eye (local) must go - in Player Features and Ideas Discussion [original thread]
I agree with a mod that has to be installed in nullsec that will allow local in only that system and any system without it doesn't have local, simple. lowsec and hisec on the other hand need a little more attention. lowsec should have no local a...
- by Rouge Commando - at 2010.11.28 16:41:00
|
11. Christmas Present - in Player Features and Ideas Discussion [original thread]
Originally by: Lord Dralos The reason most people wont agree with this idea is a simple one think about the players who have been in the game since day one and have had to do things hard core then along comes everyone else wanting free boo...
- by Rouge Commando - at 2010.11.24 21:00:00
|
12. Christmas Present - in Player Features and Ideas Discussion [original thread]
Originally by: Mag's My letter to Santa was as follows. Dear Santa, Could you please stop Rouge Commando from posting. Happy Christmas. Mag's Why? Also i don't see any problems with it, just a small boost to SP really wouldn't ...
- by Rouge Commando - at 2010.11.22 21:14:00
|
13. Christmas Present - in Player Features and Ideas Discussion [original thread]
maqybe 2 mil is too high, so idk 1 million or something
- by Rouge Commando - at 2010.11.21 21:28:00
|
14. Christmas Present - in Player Features and Ideas Discussion [original thread]
Can we have like a 2mil SP bonus given to us as a christmas present? I'm sure not too many people will complain about a small boost to the skill tree and maybe flying a new ship or access to a new mod or something for the holidays.
- by Rouge Commando - at 2010.11.21 21:22:00
|
15. some quick questions about tank and ammo - in Ships and Modules [original thread]
ok thanks alot this really helps
- by Rouge Commando - at 2010.11.16 16:59:00
|
16. some quick questions about tank and ammo - in Ships and Modules [original thread]
anyone mind elaborating on this a little to help me out some more?
- by Rouge Commando - at 2010.11.16 03:39:00
|
17. some quick questions about tank and ammo - in Ships and Modules [original thread]
good info on the tempest, that helps alot. I also forgot to mention the heavy booster 2 on the maelstrom, sorry about that. 3rd I have minnie BS 5. Anyway less than a specific fit for each ship, i want to know what is considered the better tank, ...
- by Rouge Commando - at 2010.11.15 21:56:00
|
18. some quick questions about tank and ammo - in Ships and Modules [original thread]
Edited by: Rouge Commando on 15/11/2010 21:01:07 sorry about the lack of detail Specifically been trying to fit minmatar and focusing on battleship class ships. tempest and soon to be maelstrom are going to be the main focus. I have a buffer ...
- by Rouge Commando - at 2010.11.15 21:01:00
|
19. some quick questions about tank and ammo - in Ships and Modules [original thread]
Ok first about tanks. my main issue is figuring out which form of tank is better. like shield/resist, shield/buffer tank, or armor/buffer, armor/resist tank. my problem is that with the buffer fits, the resists are so **** that the massive amount...
- by Rouge Commando - at 2010.11.15 16:45:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |